Projects

Following a few private and student projects and games I have worked on recently

First person view in meeting room: Virtual checklist in action Setup of meeting room with world in miniature concept

Virtual reality UX concept FHNW project Group work of 2

BIM Workshop VR

This Unity VR project allows BIM managers to explore the effects of different room settings in the virtual world, providing an educational benefit for the performance of future BIM workshops.

The application was created after research work in the field of virtual reality UX and e-learning.

The project concept relies on interactive and personalized learning through a virtual checklist. Before that, the meeting room is set up using the "Wold in miniature" concept, great for VR, but often forgotten.

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Playable characters in Survive It: Frozen

PC game Multiplayer Strategy Survival

Survive It: Frozen

Lead a group of four different survivors. Use their different strengths to build infrastructure, manage the cold, collect food and fight various threats. Deploy threats on your opponents to weaken them and to get to the objective in center of the map first.

Survive It: Frozen is a top-down survival game with RTS elements, strongly focused on multiplayer challenges.

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Some Frozen Paths cards

Card game

Frozen Path

Frozen Path is a cooperative card game for 2 to 4 players in German language.

A group of different characters must survive in a freezingly cold and hostile area. Choose the locations you visit wisely, collect and share items to survive!

The game includes 110 cards, and one round will take around 25 minutes to complete.

Game manual for version 2.0 Game manual for version 1.0
Dino Attack level 5 with attack line Dino Attack level 3 with drawn triangle

Android Pen support FHNW project Group work of 2

Dino Attack

An Android game prototype, optimized for tablets and designed for children aged 4 to 8 years.

Children must draw automatically validated shapes by using the stylus on the tablet, to defend and repair the castle from attacking dinosaurs. Various dinosaurs appear in different levels with increasing difficulty. They must be chased away by drawing fast lines on given target zones.

The game concept considered various aspects: UX for children, the research question of how to improve children's graphomotor skills and how to motivate children to play and stick to a digital game.

Show summary Game trailer
Uprising Commander map overview Uprising Commander units

PC game Turn based strategy FHNW project Group work of 2

Uprising Commander

In this game, you are the commander of a protest march in a typical Western European city. The protest contains several different groups (black squad, militants, clowns and protesters group), which you all need to use effectively, to reach given target points on a defined protest route. The goal is to get attention on the street, but do not lose too much acceptance by caused destruction. The police will be your rival.

It all takes place with units on a grid-based map. Each unit can only move a limited number of tiles and do one (special) action each turn. One turn represents like 5 minutes of a protest march.

The Dangerous Centre 4 map

PC game Turn based strategy

The Dangerous Centre 4

This is a turn based strategy game and the digital sequel of the Dangerous Centre (Die gefährliche Mitte), which I originally designed as a board game. The game is thematically placed in the Second World War and features four different nations with completely varying units.

You can play it against a simple AI or other human players.

You can run Dangerous Centre 4 directly in your desktop browser for free, or download it for windows by clicking on the button below.

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About me

Linus Kohler profile picture

"When I'm developing something - especially for Liko Development - it's always about innovative and immersive content. Regardless of what it is, I'm committed to following my high quality standards."

I am Linus Kohler, a professional software and UX engineer, living in Switzerland.
I am fascinated by the huge potential and almost endless possibilities of computer science, especially in software development. I love to create completely new worlds in computer games. But also designing and implementing ways to improve the everyday tasks in IT is part of my passion.

Liko Development is a project to share my products and games with the public. Founded in 2014 and published early 2015 together with a small but intelligent email automation tool called “Ultra Mail”, I am always on the way to upgrade the products designed and developed under my label Liko Development, as well as creating entire new content. Stay tuned!

Get in touch

info@likodevelopment.com
LinkedIn reference to the profile of Linus Kohler